Twine

Twine

4 Stripes

From the website:

Twine is an open-source tool for telling interactive, nonlinear stories.” “At its heart, Twine is a tool for creating hypertext. The difference between hypertext and a linear story, the kind found in books and magazines, is that it allows the reader to have some measure of agency. In other words, the reader has some ability over what he or she reads next. In a story about a haunted house, for example, the reader might be able to tell the protagonist to Turn around and run or Venture deeper into the mausoleum. In a nonfiction piece, the reader might ask to learn more about my aunt who went missing. The convention that has emerged over the past three decades is that readers navigate hypertexts by clicking links. In this sense, you’re already a seasoned hypertext reader. You clicked several links to reach this text, after all, and you’ve probably clicked an uncountable number of links in your life so far.”

“Because hypertext branches so much, it’s easy to get lost in your own work. Much of Twine is dedicated to helping you keep track of your work’s structure visually with a story map, so you can see what your readers’ experience will be like.”

“Can you build games with Twine? Of course! Twine has the capability to do conditional logic, so if the protagonist finds a key in an early part of the story, he or she can use it to open a door later on. It can also incorporate variables, which encompass the traditional trappings of games such as hit points and score. These, along with agency, are foundational concepts of interactivity, the currency of game design.”


Click the image above to view the video.

Visit Twine.

Earn Your Stripe!

Submit an interactive story one of your students created with Twine.

online surveys

 

(Badge design from Wentzville R-IV School District)

  • This tool allows students to use and troubleshoot new technologies to demonstrate their learning
  • This tool allows students to express themselves in a creative way.
  • N/A
  • N/A
  • Students create an interactive, nonlinear  story on Twine.
  • Students participate in reading through an interactive story created by the teacher solving content based problems which lead them to other parts of the story.

Alignment to the ISTE Standards and to SAMR is intended to help teachers understand the roles these technologies have in creating learning experiences. They are not meant to be concrete classifiers. Any other suggestions on the alignment of these may be forwarded to the Instructional Tech Dept. ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.

Tags: SAMR-S, SAMR-A, SAMR-M, SAMR-R, S, A, M, R, ISTE-EL, EMPOWERED LEARNER, ISTE-CC, CC, -CC, CREATIVE COMMUNICATOR

People who have earned this:

  • Profile photo of Theresa Taylor
  • Profile photo of Valleroy