Legends of Learning

leagues of learning stripe

Legends of Learning

3 Stripes

Legends of Learning offers more than 1200 math & science games and simulations for grades 3-8 across 144 learning objectives. Their games are broken down by grade level and strand!  These games increase engagement and boost lesson comprehension.

Watch above or click here to watch a quick tutorial.   

 

Earn your stripe!

  1. Create a free account.
  2. Create a playlist.
  3. Assign your playlist.
  4. Submit a screenshot of results from one of your assigned activities. 

 

  • Students use technology to seek feedback that informs and improves their practice and to demonstrate their learning in a variety of ways.
  • Students understand the fundamental concepts of technology operations, demonstrate the ability to choose, use and troubleshoot current technologies and are able to transfer their knowledge to explore emerging technologies.
  • Students build knowledge by actively exploring real-world issues and problems, developing ideas and theories and pursuing answers and solutions.
  • use of variety of media for instruction
  • technology is again directly substituted for a traditional one, but with significant enhancements to the student experience

Tags: SAMR-A, A,  ISTE-EL, EMPOWERED LEARNER,   ISTE-KC, KNOWLEDGE CONSTRUCTOR, ISTE-CT, COMPUTATIONAL THINKING

Submitted by Amanda Hines

People who have earned this:

  • Profile photo of Amanda Hines
  • Profile photo of Emily Goode
  • Profile photo of Jennifer Stevens