Google Cardboards & VR

Google Cardboards & VR

3 Stripes

Google Cardboards & VR

Using Google Cardboards and Virtual Reality experiences in the classroom allows students to have experiences they wouldn’t have the opportunity to have otherwise.  This can provide them with background knowledge and further their understanding.

Each cardboard viewer has a rubberband on it.  The rubberband is to help keep the phone from sliding out during use.

  1. Reserve the cardboards/phones in advance by scheduling a time in your Google calendar and booking the Google Cardboard Room.
  2. If using Youtube for your VR experience, remember to create a playlist at least 4 days prior to implementing your lesson and give your playlist a unique but easily searchable name.  YouTube takes up to 3 days to publish playlists so that they are searchable, so this will allow you some time to make sure everything is ready to go for your students.  Alternatively, you may use Google Expeditions, Nearpod VR, or another compatible VR resource.

Nearpod VR

  1. On the day of, students must use the YouTube app, then search for the playlist name.Your coach will make sure the phones are charged and can deliver them to you or you can pick them up from the CAO.  If you would feel more comfortable having your coach in your classroom to help you assist in your first lesson or two implementing them, book time here.

Earn Your Stripe

  • Create your first 360 playlist on Youtube or prepare another VR resource and have your students participate in the VR experience it.
  • Submit the link to your playlist or VR resource used below.
  • Earn this stripe a second time by reserving the Google Cardboards or using another headset to allow for a more immersive experience for your students.
  • This tool allows students to use and troubleshoot new technologies to demonstrate their learning
  • This tool allows for crowd sourcing knowledge and curation.
  • N/A
  • N/A
  • Students view a math concept/artifact in 3D.
  • Students further their understanding of a concept by visiting a place they wouldn’t otherwise have the opportunity to experience.

Alignment to the ISTE Standards and to SAMR is intended to help teachers understand the roles these technologies have in creating learning experiences. They are not meant to be concrete classifiers. Any other suggestions on the alignment of these may be forwarded to the Instructional Tech Dept. ISTE Standards for Students, ©2016, ISTE® (International Society for Technology in Education), iste.org. All rights reserved.

Tags: SAMR-M, SAMR-R, S, A, M, R, ISTE-EL, EMPOWERED LEARNER, ISTE-KC, KNOWLEDGE CONSTRUCTOR

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